Many thanks for the incredibly thoughtful reply. Funnily enough, I’m most familiar with Unity. I made the Godot assumption based on this bit in the documentation:
Stage feels more accurate to me, but I’d be curious to hear other opinions.
I’ve spent a while mulling over the rest of your answer. I think it would be irresponsible for me to weigh in with opinions until I’ve built something more substantive. The most productive patterns will emerge with time, I think. My one takeaway: if you figure out a way to make proper ECS “cozy,” I will be amazed and delighted. (The proposals in the other thread look fantastic, as does the proposed attribute syntax from this update.)
I’m off to bring these little guys to life – I’ll post questions as they emerge. In the meantime, I’m eager to see questions and suggestions from other users.